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Thread Statistics | Show CCP posts - 6 post(s) |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
74
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Posted - 2012.06.15 17:45:00 -
[1] - Quote
CCP Ytterbium wrote:
WHAT'S HAPPENING WITH THE HULK AFTER THE CHANGE? Exact modifications are still vague, but the plan is to quite reduce its cargo hold and add an ore bay of the same size than the removed cargo hold. That means cargo expanders and rigs wonGÇÖt affect the ore bay at all, requiring players to unload ore more frequently. This is by design, as we want the Hulk to be moved into a fleet purpose that has to rely on others to make proper use of its best mining output. That also means we will not be introducing items that affect the ore bay size.
Regardless of the role change to a "fleet" ship, the hulk (and all the ORE ships) still need to be able to hold at least 2 - 2.5 cycles (3 would be preferred) of their T2 strip miners & T2 crystals based on the bonuses of a "maxed" mining fleet.
Why? In a small gang, a hauler or Orca can sit around and handle the incoming ore - even if jetcanned. In a big fleet, it can be nearly if not impossible for the haulers to keep up with the miners. When a hostile group shows up, the miners can leave with the ore mined in their holds not needing to worry whether or not the haulers can scoop it all up before getting popped.
Also, please make sure the T1/T2 crystals are given their own cargo hold space and are "down-sized" in m3 (thanks Scrapyard Bob & Balder Verdandi for pointing this out). Again, not every "fleet" has their own dedicated "crystal distribution person". Part of fitting into a fleet means that you can be somewhat self-sufficient. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
76
|
Posted - 2012.06.15 17:58:00 -
[2] - Quote
Tippia wrote:Scale the number of haulers and Orcas to match the amount of ore pulled in by the miners?
The problem rather sounds like the Orca could use a few more highslots to fit more tractor beams so it can handle the flow of cans being dumped at the end of every cycleGǪ Sorry, can't do that - those "extra" haulers/Orcas are supposed to be combat protection pilots. :)
And yes, the Orca needs a few more highslots - keep the 3 ganglink max, add 3 more slots for Tractors :) HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
76
|
Posted - 2012.06.15 18:13:00 -
[3] - Quote
Tippia wrote:Infinite Force wrote:Sorry, can't do that - those "extra" haulers/Orcas are supposed to be combat protection pilots. :) You already have more miners than you can handle, apparently, so turn one of those into an Orca or hauler and attack the problem from both ends: more logistics (in the classic sense) to deal with a reduced workload = more ore being collected more efficiently without backing up the production chain. Not everyone can or wants to fly an Orca. Not every fleet is "perfectly" balanced or sized (combat or otherwise). HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
76
|
Posted - 2012.06.15 18:32:00 -
[4] - Quote
Would also like to make sure that the "mining [insert battleship name]" can NOT out min a ship specially designed for this.
Battleships are not mining vessels, they are for combat.
Maybe a progression like this:
Mining Frig --> Mining BS --> Barges --> Exhumers HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
78
|
Posted - 2012.07.03 18:15:00 -
[5] - Quote
Urgg Boolean wrote:Many people are suggesting a lot of interesting ideas, but nobody can predict what the Devs will really do. That being said, many players in this thread seem to be directly and/or indirectly suggesting T3 ORE ships. It sure seems like a T3 mining vessel would solve the "tiericide" issues by being massively flexible, and offering capabilities based upon loadout/build/skills. I seriously doubt we will get a T3 ORE ship. That being said, I give two thumbs up for the proposed rethinking/balancing of mining ships.
So, I encourage the Dev Team to give the specs to the fellow who wrote EFT so we can be working out builds for these new ORE ships well before release. I support giving out the proposed specs so that we can see the EFT, PyFA and EveHQ fits (even though I doubt they'd do it). You should also be able to go on SiSi around that time and start fitting for cheap too.
+1 to T3 ORE ships +1 to releasing specs well ahead of time and LISTENING to subsequent feedback HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
80
|
Posted - 2012.07.05 13:49:00 -
[6] - Quote
SabuMaru ICE wrote:ORCA ?
90.000M3 cargo hold 50.000M3 ORE hold 40.000M3 corporate hanger
no turrets
hence there are remarks made about makin a T3 industiel/Miner that can forefill part of that roll
edit : on the outpost remark : 1 outpost takes multiple Freighter loads to online .. that is Egg + startup fuel a station will probably requere dozens of Freighters
jumpfreighters are NOT counted as they have 200-300K capacity and as such not usefull It would be really useful if people would actualy think before they post.
Derick Deninard is asking for a mini-freighter, NOT an ORCA.
Freighers are required for Outposts - leave that alone.
HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
81
|
Posted - 2012.07.06 16:32:00 -
[7] - Quote
MortisLegati wrote:Cloned S0ul wrote:More yield will let miners make more ISK. This is a common fallacy. More supply drives down profit since minerals are based around a supply/demand market. If every miner suddenly doubled their mineral production, mineral prices would nearly half. It would do nothing but make ships cheaper, in reality. QFT. When I mine, my purpose is to pull in as much ore as possible in the shortest amount of time. Why? Because I can then go on to do other things in the time I have available to me. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
|
Posted - 2012.07.31 15:57:00 -
[8] - Quote
Scrapyard Bob wrote:Annie Freemont wrote:What was the reason why the hulk lost 500m3 from the capacity of 8000m3? The ship is the largest of the barges, yet only has 500m3 more capacity than the hull it comes from. The bigger problem with the 500 m3 cargo bay is trying to carry T2 mining crystals, each of which is 50 m3. The cargo bay sizes should be (# of strip miner slots x 500 m3) for each hull. That allows you to carry 9 or 10 T2 mining crystals for each strip miner, which gives you spares, alternate ore crystals. Or cut the size of T2 mining crystals down to 10 or 15 m3 per unit instead of 50 m3. Crystal sizes are currently 15 & 25 m3 each - 1/2 the size of what they used to be. However, it's still not properly balanced. There are two other threads - one in the Test Server feedback and one in S&I that are currently discussing these changes too.
I haven't looked today (at the time of this posting) to see if any further updates have been made on SiSi. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |
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